I redesigned my POD, I was too bored to code the whole of last week x_x
I've added energy binders too.
My POD was kinda unstable at high speeds and flipped over when turning at high speeds.
I added Anti-roll code based on some unity tuts. It helped but didn't solve the problem... I've set this POD to max out at 450 kmph ( I know O_o ) and anything above 250 flips over ( I don't know how Veyron pulls it off x_x )
As of now, the workaround is cutting down POD speed when users turn at speeds above threshold.
Things remaining -
Few more particle systems
Movement of gliders
Modelling THE Circuit [bow]
UI Layer ( Yuk.. x_x )