What better way to learn Unity3D than porting my old XNA prototype?
I put this up in a week's time - 1 to 2 hrs per day after work.
Few In-Editor Shots:
I was too lazy to design a level for this (unlike my XNA attempt). All the blocks created at run-time.
This triggered a new concept I wanna try - POD RACER! (obviously on Tatooine)
NTFS: Prototyping "Skyroads" is a religious thing from now on.. Peace o_O \m/