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Monetization

Premature monetization is the root of all evil - Gabe Newell (Valve)

Desolate Racers - WIP 03

I redesigned my POD, I was too bored to code the whole of last week x_x















I've added energy binders too.

My POD was kinda unstable at high speeds and flipped over when turning at high speeds.
I added Anti-roll code based on some unity tuts. It helped but didn't solve the problem... I've set this POD to max out at 450 kmph ( I know O_o ) and anything above 250 flips over ( I don't know how Veyron pulls it off x_x )

As of now, the workaround is cutting down POD speed when users turn at speeds above threshold.

Things remaining - 
Few more particle systems
Movement of gliders
Modelling THE Circuit [bow]
UI Layer ( Yuk.. x_x )


Art of War or Business?

When strong, avoid them. If of high morale, depress them. Seem humble to fill them with conceit. If at ease, exhaust them. If united, separate them. Attack their weaknesses. Emerge to their surprise
- Sun Tzu

India Game Developer Summit 2010 - Carl Jones / Crytek

You're probably wondering why I'm posting this in 2011. Well, I just came to know that Crytek released their SDK.

I came across the name Carl Jones, which triggered a flash-back.. I've met this guy!!! Yes, the guy who gave a press release about Crytek SDK - I've met him and talked to him personally.. Whoo Whooo \m/

It was sometime in Feb 2010, he had come down to India to launch the "India Game Developer Summit 2010". Damn, good old times - I had quit my job to pursue game development when this happened. So much for the  Indie Dreams.. x_x

Anyway, I was so eager that I was almost the 1st to reach there...

(see, Carl still connecting his Laptop and just some people fixing the stage and stuff)














It was actually an awesome presentation... more than what I hoped for


I kinda recalled the essence of what he said (all hail my photographic memory \m/).

What your game should offer -

1. When you develop a game or an engine, list down 10 important features that others are offering (kinda industry standard). Your game should support all these 10 features to compete with them. 


2. Of these 10, filter out 3 features that you think are the most important. Your game should should set a new standard for these

He also mentioned how they work at Crytek - 

Anything difficult takes 2 days to implement, and anything impossible takes a week.

Ah anyway, after the session and stuff I went and spoke to him - (Whooo whooo again \m/)
I had asked him, "Epic made their Unreal engine available to Indies, what about you guys?" to which he replied they had plans to release the SDK for non-commercial use sometime soon, may be by the end of 2010.

Well, the time has come.. and I knew it an year before.. muhahahaha.. that's the only reason I'm posting this o_O

Wonder if I'll ever get a chance to meet Carmack x_x





Closure

Closure is the only Exception in life, which doesn't have an Inner-Exception

Clint, a 6 year old Genius

Reader's Digest published this photo on their last page, don't recall when.














Can't help but wonder, how "pure" his art would have been!

Day Dreaming...

Castles are meant to be in the sky... I just have to learn to fly \m/