Well - This is the concept I could come up with. Actually looks weird from the back, as opposed to what I had mind.. heck, think I can change that during modelling and make it look nice
How I Met Your Mothership - Intro
This series is going to track my first 3D game titled -
How I Met Your Mothership!
This is going to be a remake(more like a fan game) of SkyRoads! Yup, the classic from Bluemoon Interactive. This was an awesome DOS game in which we drive through roads in space. May be I can spice it up after the base code is stable.
As with all good games - Let me come up with a story.
Story
Dad-Spaceship [to Kid-Spaceship(s)]:
Kids, let me tell you the story of how I met your mother-ship ( No points for guessing where I'm flicking this concept from! ). It was December of 2009. Your uncle BarnShip told me about this beautiful Spaceship who lived near Cigar Galaxy. I was tired of being single and too much of Uranium fuel made me decide to go see her.And Kids, at this point, I would like to tell you that Uranium is bad for your fuel tank.
So I set off on a journey to find this hot ship through the Cigar Galaxy. As you'll come to know later, this journey changed my life... This is where I met your Mothership.
[BG Music: ting ting ting ting ... naa na naa na nana na na naa..]
Kid-Spaceship: Duh..
OK, enough of crap. First off, the original SkyRoads was pseudo-3D (like the original Wolf3D). But here, I'll use actual 3D stuff. Means real models. So, my guess is it's going to be a lot easier than what those people at Bluemoon must have been through (cos XNA alerady has a framework for all this.. I'll just need to use it).
Time for some concept ART!
How I Met Your Mothership!
This is going to be a remake(more like a fan game) of SkyRoads! Yup, the classic from Bluemoon Interactive. This was an awesome DOS game in which we drive through roads in space. May be I can spice it up after the base code is stable.
As with all good games - Let me come up with a story.
Story
Dad-Spaceship [to Kid-Spaceship(s)]:
Kids, let me tell you the story of how I met your mother-ship ( No points for guessing where I'm flicking this concept from! ). It was December of 2009. Your uncle BarnShip told me about this beautiful Spaceship who lived near Cigar Galaxy. I was tired of being single and too much of Uranium fuel made me decide to go see her.And Kids, at this point, I would like to tell you that Uranium is bad for your fuel tank.
So I set off on a journey to find this hot ship through the Cigar Galaxy. As you'll come to know later, this journey changed my life... This is where I met your Mothership.
[BG Music: ting ting ting ting ... naa na naa na nana na na naa..]
Kid-Spaceship: Duh..
OK, enough of crap. First off, the original SkyRoads was pseudo-3D (like the original Wolf3D). But here, I'll use actual 3D stuff. Means real models. So, my guess is it's going to be a lot easier than what those people at Bluemoon must have been through (cos XNA alerady has a framework for all this.. I'll just need to use it).
Time for some concept ART!
My First Post
They say that the "Journey of a thousand miles" begins with the first step.. Well here's my first.
Flashback:
This is how I ended up here..
Present Status:
Well.. recession is starting to fade off I think. I've created some rough 2D games. Learnt some Action-scripting and XNA. Just yesterday - I completed a lot of reading about 3D stuff in XNA.
Today, the 29th of November - Is the day (ok, may-be) that is going to change my future. And No, I didn't meet myself from the future. Today is the day I finalized my decision about getting into Game-Dev forever.
Cons
I may end up failing.
I may not get the same pay for another 5 years even if I end up being a web-developer.
I may end up losing everyone I love. [I'll still have myself though]
I may have to start all over again as a fresher
Pros
I may end up following my dream
Ignorance is Bliss. I don't want to shove my dreams up my a** and spend the rest of my life in regret for not trying even once.
So here it goes..
Flashback:
This is how I ended up here..
Jul 1st 2008 | Completed my Engineering in Computer Science. Got a high paying job |
Sep 11th 2008 | Training Complete. Bunked 2 weeks to hang out with my girl |
Oct 1st 2008 | After .NET Training they put me to work on PeopleSoft |
Dec 25th 2008 | I HATE ERP. Decided to save my 1 year pay and to quit in Aug 2009 |
Aug 14th 2009 | Resigned. Free. Ah! The smell of freedom. |
Sep to Nov 2009 | Arghhh! The pain of listening to the crap everyone keeps telling me. |
Nov 29 2009 | Self-Realization. I AM AWESOME-O. |
Present Status:
Well.. recession is starting to fade off I think. I've created some rough 2D games. Learnt some Action-scripting and XNA. Just yesterday - I completed a lot of reading about 3D stuff in XNA.
Today, the 29th of November - Is the day (ok, may-be) that is going to change my future. And No, I didn't meet myself from the future. Today is the day I finalized my decision about getting into Game-Dev forever.
Cons
I may end up failing.
I may not get the same pay for another 5 years even if I end up being a web-developer.
I may end up losing everyone I love. [I'll still have myself though]
I may have to start all over again as a fresher
Pros
I may end up following my dream
Ignorance is Bliss. I don't want to shove my dreams up my a** and spend the rest of my life in regret for not trying even once.
So here it goes..
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