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My 1st Game - In Unity3D

What better way to learn Unity3D than porting my old XNA prototype?

I put this up in a week's time - 1 to 2 hrs per day after work.



Few In-Editor Shots:















I was too lazy to design a level for this (unlike my XNA attempt). All the blocks created at run-time.

This triggered a new concept I wanna try - POD RACER! (obviously on Tatooine)

NTFS: Prototyping "Skyroads" is a religious thing from now on.. Peace   o_O \m/

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